Weekend Learnings For Businesspeople?
I recently saw The Farmer Was Replaced and decided in the next several weeks to learn some coding skills with it and am looking for ideas about a roadmap of what I could do next and subsequently. Seeking knowledgeable dev ideas!
My case details:
Currently, I can use the vibe coder apps to make automation tools, without coding anything, and for production cases it can help illustrate features to professional engineers. I'd like to be a bit more fluent in python and coding, which can help when automating business processes, for example automating AI agents to do tasks in a useful way within a highly specialized business context. Sometimes, tech companies ask me to vibe code apps for them, to kick off domain driven development by starting with prototypes. For example, I made a very slick fraud busting app for enterprise that engineers made into a scalable, reliable program.
For the weekend use case, the gamified platforms/games that will be available in early 2026 when I start would be ideal. Generally, this should be something that's more like a game, and not like work, so that the work side of my brain is not overwhelmed.
There will be opportunities to build all sorts of business code during business hours, assuming some foundation. Currently, the coding assistant is doing lots of pandas, streamlit, langchain/langgraph, and asyncio. I'm looking at adding things like, algorithm tool calls for agents for cases (for example, agent task success validation). I think general python fluency would be useful, and transferrable, as a foundation in specific use cases.
With pure vibe coding, I can get things like, synchronously launch 600 scraper and AI agents running in a loop to do a 12-step research program over 10,000 data rows, setting up a vector database for quick searching, checking the best data, fine tuning models for challenging use cases to make decisions, and come back with pretty high quality data. The AI of course does things like, let's quietly always change concurrency down to a very low number so it takes days to finish, or fake success, or lie like crazy. Being more fluent with python could help with a lot of this! I have seen comments that games don't develop pro dev skills, but my expectation is anything really robust is handed off to a pro developer.
Question:
As mentioned, I am looking to start with The Farmer. Can anyone recommend what I might do after that and what a 'games syllabus' might look like? This could involve Steam games but also platforms. There's a bunch and it's hard to tell what is good and what's not. Lots of info out there is already really outdated for 2026. In my research I've found Farmer definitely, and maybe another recent release, "Joy of Programming" if anyone knows about that title.
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