Vr Movement Brand Virtuix Lists On Nasdaq, Secures $11m Investment
Virtuix said the proceeds are expected to support initiatives including the sales and marketing of Omni One, its at-home gaming system that features a treadmill-like platform
AI is helping bring virtual worlds to life, but far fewer companies have tackled the challenge of moving through them seamlessly, a missing link that has given Virtuix a lead — and now, a Nasdaq debut.
The full-body virtual-reality (VR) developer began trading its Class A ordinary shares on the Global Market tier Tuesday morning, marking a new phase for the company that has gone from Kickstarter to breakout at-home gaming system.
The Nasdaq listing, trading under the ticker symbol VTIX, comes with new capital, including an $11 million investment from Chicago Venture Partners and a $50 million equity line of credit tied to certain conditions.
The company said the proceeds are expected to support several initiatives, including the sales and marketing of Omni One, its at-home gaming system that features a treadmill-like platform and lets players enjoy 360-degree movement within a virtual world. Players wear a VR headset and can walk or run safely in any direction, as well as crouch and jump, secured by an adjustable support vest attached to a metal arm.
credit: VirtuixVirtuix said it’s able to produce 3,000 units per month, representing roughly $100 million in annual revenue potential. A complete Omni One package, which includes the treadmill, standalone VR headset and access to the Omni One game store, retails for $3,495 or $122 per month. Omni One Core, designed for users with existing PC VR headsets and a SteamVR games library, is offered for $2,595. The core includes the Omni One treadmill, overshoes, foot trackers and a Bluetooth dongle.
The company, led by founder and CEO Jan Goetgeluk, raised more than $1.1 million through a 2011 Kickstarter for the original Omni treadmill before going on to secure $20 million from Mark Cuban, Maveron, Scout Ventures and equity crowdfunding.
Users can also purchase games, which span single-player and multiplayer formats across several genres such as sports, travel, simulation and action.
The Austin, Texas-based company has generated more than $20 million in sales and posted 138% year-over-year revenue growth for the six months ended Sept. 30, 2025.
“We’re only getting started,” Goetgeluk said. “Going public provides us with access to capital to fund our growth and develop new products like Virtual Terrain Walk, our training system for the defense sector. Looking ahead, we believe our ‘dual-use’ strategy of supplementing high-volume consumer sales with high-margin defense contracts positions us for achieving continued growth and creating long-term value for our shareholders.”
The enterprise thread shows up in Virtuix’s use of Gaussian Splatting (3DGS), a 3D rendering method that creates photorealistic, real-time scenes, with uses that can tie into virtual tourism, industrial training and mission planning for defense and law enforcement.
Virtuix’s listing follows recent signs of retrenchment elsewhere in the VR and immersive fitness market.
Meta said this month it would halt new content development for its Supernatural app and instead prioritize AI initiatives. iFIT, meanwhile, is leaning into immersion without VR. The connected fitness company recently launched a new series of AI-generated treadmill workouts meant to make indoor running feel less repetitive.
The post VR Movement Brand Virtuix Lists on Nasdaq, Secures $11M Investment appeared first on Athletech News.
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